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glViewport - set the viewport

C Specification

void glViewport( GLint x,
    GLint y,
    GLsizei width,
    GLsizei height )

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x, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.


glViewport specifies the affine transformation of $x$ and $y$ from normalized device coordinates to window coordinates. Let ($x sub nd$, $y sub nd$) be normalized device coordinates. Then the window coordinates ($x sub w$, $y sub w$) are computed as follows:

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Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.


GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS

See Also


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